Subject: MAX Digest - 2 Mar 1999 to 3 Mar 1999 (#1999-71)
Date: Thu, 4 Mar 1999 00:00:00 -0500
From: Automatic digest processor 
Reply-To: MAX - Interactive Music/Multimedia Standard Environments
To: Recipients of MAX digests 

There are 11 messages totalling 326 lines in this issue.

Topics of the day:

  1. [ot]Rules of engagement
  2. Max 3.5.9-8 is up!
  3. Bomb Renders G3 Laptop to Numbness... (2)
  4. perennial PowerGlove question
  5. this stupid PACE thing again....
  6. powerpad (was powerglove)
  7. umenuCRRACHHHz
  8. MSP/Max/Animation Announcement
  9. make collective....
 10. Infamous list members


Date:    Tue, 2 Mar 1999 21:20:45 +0000
From:    Jim Flannery 
Subject: [ot]Rules of engagement

Survivors of antiorpian activity may find something of interest here:

Jim Flannery


Date:    Wed, 3 Mar 1999 01:45:29 -0500
From:    Jeremy Bernstein 
Subject: Max 3.5.9-8 is up!

FYI, at you can find the new Max update. Yipee.


- - - - -
"Our science has always desired to monitor, measure, abstract, and castrate
meaning, forgetting that life is full of noise and that death alone is
work noise, noise of man, and noise of beast.  Noise bought, sold, or
Nothing essential happens in the absence of noise. [...] Music is more than
object of study: it is a way of perceiving the world. [...] Theorizing ...
incapable of accounting for what is essential in time -- the qualitative and
the fluid, threats and violence."
 -- Jacques Attali, NOISE: The Political Economy of Music

PGP public key available from


Date:    Wed, 3 Mar 1999 01:47:40 +0000
From:    Steve Smith 
Subject: Bomb Renders G3 Laptop to Numbness...

Well I downloaded bomb onto my Powerbook G3, lost my lovely Max Icon (don't
know how to get it back), set Max to use 20 meg of ram, crashed the
computer 3 times before giving up on it.  The install instructions
indicated there's a directory called "suck".  Hmmmm,  never found that, but
instead tried copying the contents of the data directory over to the same
directory as the Max executable, and copied bomb to the externals
directory.  Than ran the Introduction max patch in the Tutorial

These are the install directions that I (tried to) follow:

First you need to download and unpack the macintosh version of bomb.  Copy
        the directory "suck" to the same directory as your Max executable.
        Copy the rest of the contents of the "data" directory to the same
        place.  Do not copy or move the directory itself. Then copy the bomb
        plugin into the max plugin directory.  When you are done, the files
        "suck-dir" and "cmap-data" (among others), and the directory
        named "suck" should be siblings of the max executable.
Q:  WHaaaaaaa.......??

                        Steve Smith



Date:    Wed, 3 Mar 1999 11:45:12 +0100
From:    Christoph Hoelscher 
Subject: Re: perennial PowerGlove question

Eric wrote:

>If several people are persistent in bugging Mr. Eastlake, this might
>happen.   This was an old, side project of his (he is or was a DEC
>engineer), so I doubt he would be very motivated to do anything about it
>unless he got a lot of email.  Chris, could you post the last address you
>had for him?

Okay, the address is: (Donald E. Eastlake)

I strongly urge you all to be polite in your mails.

Greetings, cHris
Christoph Hoelscher
IIG Kognitionswissenschaft  -  Friedrichstr. 50  -   D-79098 Freiburg
      phon: 0761-203-4937

home address: Schillerstr. 4  -  79102 Freiburg
              phon: 0761-7071794           
* Never send a monster to do the work of an Evil Scientist  - B.B. *


Date:    Wed, 3 Mar 1999 14:02:18 +0100
From:    Matthew Ostrowski 
Subject: this stupid PACE thing again....

All this time everybody else has been whinging about the 3.5 vs 3.5.8 key
disk problem, I've been happily using 3.5.9 with a key disk that says 3.5
on the label (although it's name shows up as 3.5.8 on the computer) with no
problems.  I just downloaded the updater, which has this scary warning
about the infamous 3.5 key disk.  If it's been working on the version of
3.5.9 I have so far, should there be a problem if I run the updater?  For
that matter, is there actually any change in the application itself, or is
it only some object updates?

PS -- thanks do DZ for the new CD object, my powerbook needed it badly!



Date:    Wed, 3 Mar 1999 10:33:36 -0000
From:    David Bianciardi 
Subject: Re: powerpad (was powerglove)

On 3/3/99 4:59 AM, Automatic digest processor wrote:

>has anybody here ever used the Powerpad with the
>Goldbrick? It is a pressure sensitive carpet, in case you wondered.

hmm.  simply a single circuit or some sort of matrix?  we played around
with an air pressure carpet, but it was too much of a pain to implement
for real.

URL?  thanks!

David Bianciardi

212.353.3947 fax
IDRC || 415 Lafayette St || NYC, NY 10003-7000


Date:    Wed, 3 Mar 1999 16:30:22 +0100
From:    Roland Cahen & Ruth Sefton-Green 
Subject: umenuCRRACHHHz

>Don Malone said:
>>MAX has begun to crash every time i edit umenu
>>i remember something about this on the list some time ago
>>but i do not remember the fix
>Stephen Kay wrote
>I don't remember if there *was* a fix.  But I have had this
>problem on and off for years, where a seemingly fine patch
>containing a umenu that has worked for months would suddenly
>crash when I tried to edit the umenu.
>The only fix I was able to find was to trash the offending
>umenu, and put in a new one, and create the menu again.
>Which is one of the reasons I create most of my (long)
>menu lists in Excel, then cut and paste into the umenu object.
>That way, I have a backup of the text.  Furthermore, if
>you're working with 128 names for example, it's much easier
>to deal with in the spreadsheet.

me i talk :
Working on text real time editing in french using umenus,
I came across lots of troubles with umenus.
Especially when using french accents or '.
Then max or the mac crashed when trying to open again.
This problem disapeared with max 3.5.8/9
and now there are still a few problems like characters desperately
comming back in the menu after I've deleted them or characters which
won't stay in, but no more crashes.
Better, I can even write in french.
(frogs can also fly! sometimes
         / \


Date:    Wed, 3 Mar 1999 11:32:47 -0500
From:    Stephen Kay 
Subject: Bomb Renders G3 Laptop to Numbness...

>First you need to download and unpack the macintosh version of bomb.  Co=
>        the directory "suck" to the same directory as your Max executabl=
>        Copy the rest of the contents of the "data" directory to the sam=
>        place.  Do not copy or move the directory itself. Then copy the
>        plugin into the max plugin directory.  When you are done, the
files named
>        "suck-dir" and "cmap-data" (among others), and the directory
>        named "suck" should be siblings of the max executable.
>Q:  WHaaaaaaa.......??

Sounds like a Windoz programmer who doesn't know the Max/Mac lingo wrote


- copy the "suck" directory to the root level of the folder that the
Max application is in.
- copy the rest of the contents of the "data" directory to the same
place.  In other words, just spew all this stuff loosely into the
Max folder.  Forget whatever organization you may have set up. Don't
try to put this stuff elsewhere...
- copy the bomb object into your max-externals folder, or other folder
that is in the your Max search path.
- cross your fingers and hope it works.

(oh what, all Max objects are now plug-ins? I can
see the marketing blurb already: Max ships with thousands of plug-ins...)=

Stephen Kay


Date:    Wed, 3 Mar 1999 13:17:43 -0500
From:    Michael Sweet 
Subject: MSP/Max/Animation Announcement

Over the past few months there has been a lot of talk about max and how you
use it to control graphics/video.  Here is a project that we worked on that
of you might find of interest.

Next week on March 8th at 6:30 EST a new animated series called Station Zero
will be airing on MTV.  All of the shows talking segments were puppeted in
time to tape using a combination of Max and MSP.  All of the character's lip
sync, head, eye, arm, and body movements were controlled in real time.
takes were then put together in an avid to edit the best puppeted takes
together, although max even supplied some of the cuts between scenes.

For more information on the show follow this link.

The real-time animation using Max/MSP was produced by Possible Worlds, which
can find out more information at :

Credits for the max rigging go to:

Mark Nilsen - programmer of max graphics externals and fft analysis
Michael Sweet - max rigger
Jason Sienkwicz - senior production artist
Michael Ferraro - msp based lip sync analysis and executive technical
Janine Cirincione - executive producer

There are a lot more people that worked on the show from animators and
producers, who you can watch the end credits for.  Thanks to all the people
answered our questions on the max list over the last year, especially David

--Michael Sweet


Date:    Wed, 3 Mar 1999 19:04:19 +0000
From:    david stevens 
Subject: make collective....

hi all,

is it just me, or has anyone else had problems with making a large max/msp
into a collective? at the moment it only seems to work 1 time out of 10.
i keep getting a box with the title bar, and nothing in the dialogue box but
flashing cursors. and i have to force quit to get out of it.
i'd be really grateful for any suggestions as to what's going wrong here.




Date:    Wed, 3 Mar 1999 18:10:35 -0800
From:    Simon Gatrall 
Subject: Infamous list members

I won't mention any names, but one of our former members is evidently more
infamous than we may have once guessed.



End of MAX Digest - 2 Mar 1999 to 3 Mar 1999 (#1999-71)