Subject: MAX Digest - 22 Jan 1999 (#1999-25)
Date: Sat, 23 Jan 1999 00:00:06 -0500
From: Automatic digest processor 
Reply-To: MAX - Interactive Music/Multimedia Standard Environments
     
To: Recipients of MAX digests 

There are 11 messages totalling 503 lines in this issue.

Topics of the day:

  1. MAX Digest - 20 Jan 1999 to 21 Jan 1999 (#1999-23)
  2. audio lockup(miraculous cure) + another question
  3. MAX Digest - 21 Jan 1999 to 22 Jan 1999 - Special issue (#1999-24)
  4. Eheu, antiorp abreat
  5. delay line to buffer
  6. pop ups and presets (2)
  7. war of words
  8. pop ups and presets v2
  9. digital(ly) murder(ed) by windows-nt (2)

----------------------------------------------------------------------

Date:    Fri, 22 Jan 1999 13:18:14 +0000
From:    the hafler trio 
Subject: Re: MAX Digest - 20 Jan 1999 to 21 Jan 1999 (#1999-23)

tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

et ma!ntenant . me!nen damen und herren
[korporat fasc!ztz eczkludd]

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 et _____... b!enzur

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

ev!dament  ___........

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

b!s b!s

oke  . !f du  = !nz!zt

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

 tru la la tru la la tru la tru la tru la la

bravo

bravo

merc!

beaucoup

et

au

revo!r

------------------------------

Date:    Fri, 22 Jan 1999 08:26:09 -0500
From:    Michael Sweet 
Subject: Re: audio lockup(miraculous cure) + another question

david stevens wrote:

> well - thanks in advance to anyone who tried to figure out my audio lockup
> problem.I found that there seemed to be a problem with the part of the
patch
> that was resizing the buffer~ according to the delay line length. When i
> disconnected that bit, it all worked. Strange thing is - when i
reconnected it,
> after running a few tests to see if i could isolate what was going wrong
(and
> finding nothing), it continued to work! (touch wood, so far so good, and
so
> forth). ho hum.
>

This is a MSP problem that I wrote about last summer to no reply,  I glad
someone
else found it because I thought it was due to our custom MSP externals.  It
still
plagues us constantly and it seems to happen sometimes when I'm overtaxing
the
system.  Basically the patch will keep running but the windows stop
redrawing
themselves.  This makes it very hard to change the patch without quiting max
and
restarting it.

I think it may also have something to do with editing or saving a patch
while MSP
is running.  It's so random that I've never sent David Z a patch because I
can't
duplicate the circumstances from one run to the next.

Basically my patch looks like this....I'm using buffers to window ffts and
using
sfplay~ to play sound files from disk. I'm using the fft's in conjuction
with
zerocross~ and some custom objects.  I'm also using some delay lines,
coll's, a
metronome/train~ to sync all of it together.  I thought it might also have
to do
with having many patcher windows, so I tried to make my patch in one window
to no
avail.

I once though that it had to do with MSP drawing in the osciliscope windows
because
I actually had it happen in one of the example patches (Cross Dog AB).  I've
only
seen this happen on G3's, not to say that it doesn't happen on 604s as well.

I hope someone else can comment on it so I can narrow down a solution.

--Michael Sweet

------------------------------

Date:    Fri, 22 Jan 1999 14:17:57 +0000
From:    the hafler trio 
Subject: Re: MAX Digest - 21 Jan 1999 to 22 Jan 1999 - Special issue
(#1999-24)

hello

this concludes the electronic protest to the
undemocratic and planned vote which select persons
have organized

all other matters shall be addressed via proper channels.

if anyone happens to have any information regarding the
organization of the 2nd vote and would like to make it public
may email

a9ff@hell.com

thank you

------------------------------

Date:    Fri, 22 Jan 1999 09:48:51 -0500
From:    "one Cointreau, on ice...." 
Subject: Eheu, antiorp abreat

Correct me if I'm wrong, but am I seeing antiorp's alphababble
generator cranking out something like this:

Concentrations of power seek to silence true revolutionaries.
(I am being silenced, therefore I am a true revolutionary.)

If so, this looks suspiciously like a version of the syllogism:

The Virgin Mary was a Virgin. I am a Virgin, therefore I am
the Virgin Mary.

I'll let y'all write a Max object that generates the reason
why the above is a risible version of a common fallacy.

|=============== Artesyn Communication Products, Inc. ================|
|                                                                     |
| Gregory Taylor                    Email: Greg.Taylor@cp.artesyn.com |
| Marketing Communications Manager  Phone: 608-831-5500               |
| 8310 Excelsior Drive              Fax:   608-831-4249               |
| Madison, WI 53717-1935                                              |
|=====================================================================|
|    Hoi, digerati! Wil je even surfen?       www.artesyn.com/cp      |
|=====================================================================|

------------------------------

Date:    Fri, 22 Jan 1999 17:16:06 +0000
From:    david stevens 
Subject: delay line to buffer

hi maxers,

just adding the finishing touches to my mega filter patch.

One thing, among many others, that i'm doing, is optionally recording the
output
of a looping delay line (tap in/out with 98% feedback) to a buffer~.
(delay line out -> record~)

At the moment, the startpoint of the buffer~ (in relation to the delay loop)
is
where-ever i happen to hit the record start button. What i'm wondering is,
is it
possible to somehow copy the contents of the delay line into a buffer~ so
that
the start point of the delay line (at the moment of copying) goes to the
start
of the buffer~?

thanks

david

------------------------------

Date:    Fri, 22 Jan 1999 17:06:39 +0000
From:    Andy Gracie 
Subject: pop ups and presets

im sure this can be done but a mental block is preventing me from achieving=
 it. i want to attach a pop up menu to a preset object so that i can=
 immediately call up a preset within the object by selecting its name. know=
 what i mean? how is it done? is it also possible that this could be part
of=
 a third party user interface? ie, someone can create their own immediately=
 functioning menu in a maxplay version of the patch.

andy

------------------------------

Date:    Fri, 22 Jan 1999 09:33:20 -0800
From:    Peter Nyboer 
Subject: war of words

I probably won't be the only post about this, and I hate to get to sucked
in, but, speaking of sucked, the drama of the antiorp issue seems quite
similar to an overblown drama that has consumed the geographical torso of
North America (i.e., the US).  Similar in the sense that a little
dick-sucking has turned into an outrageous power struggle...Bit-revolution
my ass....

Peter.

Peter Nyboer
pnyboer@sirius.com
http://www.sirius.com/~pnyboer
"Now, I not some guru or Dog or anything"

------------------------------

Date:    Fri, 22 Jan 1999 13:07:32 -0500
From:    Stephen Kay 
Subject: pop ups and presets

>im sure this can be done but a mental block is preventing me
>from achieving it. i want to attach a pop up menu to a preset
>object so that i can immediately call up a preset within the
>object by selecting its name.
>andy

You simply run the left outlet of the umenu object (which sends
out a number) through a +1 and into the preset object.  You must
remember to connect the rightmost outlet of the 3 preset outlets
to the umenu, so that it does not get stored as part of the preset.

The following patch demonstrates how (cut it out, paste it into
a new text object, save it, reopen it).

If you want the ability to name the individual presets on the
fly, you must store the preset names in a coll object at corresponding
locations to the preset.  But then again, as I've said many times,
I recommend storing all your data in the lines of a coll object,
and bagging the use of the preset object for all but the simplest,
down and dirty experiments, because it's rife with problems.

My web site contains an example patcher demonstrating a complete
memory system using a coll object, for multiple bpatchers (i.e.
channels of a mixer), wherein presets can be saved, cleared,
renamed, etc.  You can find it at:

http://www.musikinetix.com/MaxCorner/PublicDomain.html

Stephen Kay
---------------------- The MegaMAX Collection ----------------------
 Over 30 Max objects for the creation of more professional looking, =

         feeling, and functioning patchers and applications.
           http://www.musikinetix.com/MegaMax/MegaMax.html
------------------------ Free Max objects! -------------------------
       http://www.musikinetix.com/MaxCorner/PublicDomain.html
--------------------------------------------------------------------

max v2;
#N vpatcher 292 210 692 510;
#N vpreset 3;
#X append 1 2 1 99 37 number int 1 \; 3 162 198 number int 16 \; 4 164 16=
6
toggle int 1 \; 5 164 130 toggle int 0 \;;
#X append 2 2 1 99 37 number int 1 \; 3 162 198 number int -44 \; 4 164 1=
66
toggle int 0 \; 5 164 130 toggle int 1 \;;
#X append 3 2 1 99 37 number int 1 \; 3 162 198 number int 0 \; 4 164 166=

toggle int 1 \; 5 164 130 toggle int 1 \;;
#P preset 115 97 47 27;
#P toggle 130 164 15 0;
#P toggle 166 164 15 0;
#P number 198 162 35 9 0 0 0 3;
#P user umenu 38 56 100 196645 1 64;
#X add Preset 1;
#X add Preset 2;
#X add Preset 3;
#P number 37 99 35 9 0 0 0 3;
#P newex 36 79 27 196617 + 1;
#P connect 6 2 2 0;
#P connect 2 0 0 0;
#P connect 1 0 6 0;
#P connect 0 0 1 0;
#P pop;

------------------------------

Date:    Fri, 22 Jan 1999 20:03:58 +0000
From:    Andy Gracie 
Subject: pop ups and presets v2

i have to amend my last post on this subject.

the question on how to control a preset with a menu should not have been
there. that part of the patch was done some time ago.

however, i still need to know if the menu can be typed into or adjusted in
any way once a patch is locked or in max play.

please excuse the repetition

andy

------------------------------

Date:    Fri, 22 Jan 1999 17:54:21 -0600
From:    Bob Falesch 
Subject: digital(ly) murder(ed) by windows-nt

Will David Z, Eric S, or anyone else prognosticate on the availability of
ancillary objects like AiffPlayer under Win32 upon the MAX release on that
platform?  Seems that there might be an interim period between the MAX
release
and MSP's Win32 release during which some 'legacy' audio functionality could
be hard to come by.  I don't expect Eric to fully port AiffPlayer to Win32
(perhaps, however, as a wrapper for some "selected pre-release" MSP objects,
like, uh, ...sfplay~).

-------------------- - ----------------------------------------------------
  Robert A. Falesch  |  "...any seeming just system is a farce. One becomes
democratic reazon +  |  free only upon realizing  that freedom and fairness
    http://homepage. |  simply do not exist."                 --- R. Dudas,
    interaccess.com  |      author fileout, 32bit, flip, fmod, floatdelline
              /~raf  |      listfunnel, the natural selection objects,  etc
-------------------- - ----------------------------------------------------

------------------------------

Date:    Fri, 22 Jan 1999 19:19:10 -0500
From:    Eric Singer 
Subject: Re: digital(ly) murder(ed) by windows-nt

>Will David Z, Eric S, or anyone else prognosticate on the availability of
>ancillary objects like AiffPlayer under Win32 upon the MAX release on that
>platform?  Seems that there might be an interim period between the MAX
release
>and MSP's Win32 release during which some 'legacy' audio functionality
could
>be hard to come by.  I don't expect Eric to fully port AiffPlayer to Win32
>(perhaps, however, as a wrapper for some "selected pre-release" MSP
objects,
>like, uh, ...sfplay~).

I'll be happy to try to port it...as soon as a Win32 Max exists.

Eric

------------------------------

End of MAX Digest - 22 Jan 1999 (#1999-25)
******************************************