Subject: MAX Digest - 11 Sep 1998 to 12 Sep 1998
Date: Sun, 13 Sep 1998 00:00:01 -0400
From: Automatic digest processor 
Reply-To: MAX - Interactive Music/Multimedia Standard Environments
     
To: Recipients of MAX digests 

There are 13 messages totalling 380 lines in this issue.

Topics of the day:

  1. coll & Text
  2. list-editor (2)
  3. max-crash-blank-startups
  4. snd voices (3)
  5. sfplay~ - loop?
  6. sound input disabled?
  7. t_wind and GrafPorts
  8. gone in PACE
  9. colllist
 10. Coll

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Date:    Sat, 12 Sep 1998 00:31:39 -0400
From:    Stephen Kay 
Subject: coll & Text

>I am trying to keep track of the file name that I am loading in a =

>coll object. is it possible to extract the information of what the =

>actual filename is that is currently read into the oll object and =

>how am I able to extract that and use it late to write to fiel again?
>the second question I have is I have a patch that uses a coll =

>object to write a set of ten files in a row automaticly to the =

>harddrive. ( i am sending a messagebox with ( write trial01) to =

>the coll) but how can I specify in which folder to write it? =

>right now it writes it automatically into the max folder?
>third and last: how can I automatially open a coll object as part =

>of a patch to check the file that I am creating? if i try to dump =

>it to a text object then the index and punctation gets lost, but =

>I need that to read it later into another coll object.
>any suggestions?
>Matthias Hoffmann-Kuhnt

Question #1 and #3 can be solved by using my "enhanced coll object"
'collX', but not with the standard coll object.  collX is available
(free) at http://www.musikinetix.com/Download/Download.html

Stephen Kay

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Date:    Sat, 12 Sep 1998 07:07:37 +0200
From:    "Dr. Karlheinz Essl" 
Subject: Re: list-editor

Klaus Filip wrote:

> but i read something about a special designed omenue which may do the
> things, i would like.

This object was created by Roland Hemming years ago in 68k code - and I
doubt whether he has already FATtened his external(s).

Look for it on IRCAM's ftp-site:

        ftp://ftp.ircma.fr/pub/forumnet/max/

Cheers, and happy MAXin'
   --- Karlheinz

   Dr. Karlheinz Essl - Composer
   Vienna / Austria
   Studio for Advanced Music & Media Technology
   http://www.essl.at/

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Date:    Sat, 12 Sep 1998 07:11:35 +0200
From:    "Dr. Karlheinz Essl" 
Subject: Re: max-crash-blank-startups

Klaus Filip wrote:

> restarting max/msp after a crash (for example with a sfrecord~ patch
> which is another story) every one or two months leads to blank startup -
> objects in the unlocked patcher appearence. this is not yet fatal
> because you still can use these objects in the patcher, but my
> experience was, that very soon after the next crash max will startup
> with a punch of "rescopy failed" errors.

1) Empty the trash after every MAX crash in order to delete the MAX temp
file that is located there.

2) If this does not help, delete the "Max Preferences" file. Its a good
idea always to keep a copy of it as a backup so that you don't loose your
settings.

Hope that helps,
   --- Karlheinz

------------------------------

Date:    Sat, 12 Sep 1998 07:18:00 +0200
From:    "Dr. Karlheinz Essl" 
Subject: Re: snd voices

muhenry wrote:

> Maybe someone can explain why when using multiple snd objects in MAX
> 3.8 that I get only 4 voices? I'm running a PowerMac 8500 on system 7.6
> with Sound Manager 3.0.  When I switch back to my MAX 3.00, I get 8
> voices (as listed in the MAX Window). How so, and why did I upgrade to
> 3.5, anyway? This is true of MAX 3.5.8 -68 as well as FatMax.
> Is there anyway to get more voices in MAX 3.5.8?? The manual says it
> depends on processer speed, but how does that change between the 2
> versions of Max?

4 voices is the default setting of the "snd" object that comes with MAX3.5
whereas it predecessor allowed 8 voices. Anyway, you can change the number
of voices by opening the "snd" external with ResEdit, according to the
revelation of David Z.:

> What you do to increase the limit is ResEdit the "sndV" resource
> in the snd object and change the value to something
> larger than 4. Remember that you're editing in hex. If you want
> the maximum, which is 31, set the value to 0020 (which is 32).

Cheers, and happy MAXin'
   --- Karlheinz

   Dr. Karlheinz Essl - Composer
   Vienna / Austria
   Studio for Advanced Music & Media Technology
   http://www.essl.at/

------------------------------

Date:    Fri, 11 Sep 1998 22:48:16 -0700
From:    David Zicarelli 
Subject: Re: snd voices

muhenry  writes:

>Maybe someone can explain why when using multiple snd objects in MAX
>3.8 that I get only 4 voices? I'm running a PowerMac 8500 on system 7.6
>with Sound Manager 3.0.  When I switch back to my MAX 3.00, I get 8
>voices (as listed in the MAX Window). How so, and why did I upgrade to
>3.5, anyway? This is true of MAX 3.5.8 -68 as well as FatMax.
>Is there anyway to get more voices in MAX 3.5.8?? The manual says it
>depends on processer speed, but how does that change between the 2
>versions of Max?

You can increase the number of voices (up to 32) by ResEditing the
"sndV" resource ID=3140 in the snd object. The number should be
placed in the same byte as the number 4 you'll find there now, and
if you use RedEdit, you'll need to enter the number in hex. 10 is 16
voices, 20 is 32, etc. I believe this number is the total number of
voices given to all snd objects.

David Z.

------------------------------

Date:    Fri, 11 Sep 1998 22:50:24 -0700
From:    David Zicarelli 
Subject: Re: sfplay~ - loop?

klaus filip  asks:

>So is there any chance to let it loop just the cues lets say 2 3 4 5
>(without using the done-bang out the rightmost outlet - because this
>makes faster loops linking), or will future versions will be able to do?

While I'm in promise mode, yes, sfplay~ cue looping is planned for the
future.

David Z.

------------------------------

Date:    Fri, 11 Sep 1998 22:42:53 -0700
From:    David Zicarelli 
Subject: Re: sound input disabled?

Coulombe Patrice  asks:

>These days, I try to play with patches using adc~ but I always receive
>this message:
>
>error: SPBRecord err -200, sound input disabled
>
>I'd never find what this message means really.
>any clue?

It means you're probably using the Digidesign Sound Drivers with the
Sound Manager. They don't do sound input and output simultaneously.
This is explained in the Audio Input and Output chapter of the
MSP manual.

David Z.

------------------------------

Date:    Fri, 11 Sep 1998 22:40:22 -0700
From:    David Zicarelli 
Subject: Re: t_wind and GrafPorts

Laurent Cerveau  asks if there is a way to
make a Max window from an existing GrafPort. This will be a feature
of future versions. It might be possible to get something working
a little bit by copying the data from the WindowRecord created
by the toolbox routine into the space provided for this by the
Max window object and setting the refCon field of the WindowRecord
to point to the window object and a bunch of other obscure stuff.
There are a million ways it's going to break though, and it's
not going to be possible for me to support this kind of hacking,
especially in view of the fact that I've already come up with
a better solution for the future.

David Z.

------------------------------

Date:    Sat, 12 Sep 1998 10:44:55 +0200
From:    Robert Henke 
Subject: gone in PACE

Dear Maxers,

imagine you have bought one of these new G3 powerbooks.
:-)
you did do so `cause you don`t want to go on stage anymore with a big
Monitor, a PPC, a keyboard, a trackball, loads of cables,...
you did install MAX / MSP a few weeks before your first tour with your new
computer and you are in a good mood.
:-)
 you think that this is definitly the future.
:-)
you did not install MAXplay, you never used it and you need all availible
space on your harddisk.
 everything is fine the first konzerts.
:-) :-) :-) ....

third evening.:
starting MAX.
boing. ERROR WHILE VALIDATING AUTHORIZATION COUNT....blablabla.  RESULT
CODE -34  
hey, that sounds bad. ( pressing enter: )
PLEASE ENTER A VALID RESPONSE TO THE CHALLANGE BELOW :
NOSE GULP GLIBBER ....
i tried FUCK PACE .... but this was not the right response i gues.
no way to start MAX. a b s o l u t l y   n o   w a  y  .
hey guys, sorry, i can`t play, well ,.....technical problems,.... see
ya......yes i am sorry....

what can we learn from this .:

****The MAX on tour manual : ***

1. you may loose your driver licence, you may loose your credit card, but
allways have your keydisc and a floppy drive with you !!!! Or you could
risk losing totaly your control  . Some day after installing MAX ( and =
this
is true for every installation - how i could figure out these days :-/ . )
PACE will ask you for the Key disc....
2. allways have MAXPlay with you. - if you need to change your patchers,
well, bad luck.
3. for the worst case: are you able to sing, could you play a guitar , or
are you in any way able to entertain an computer music audience or a
dancing crowd in a club in case all your nice equipment makes no sense
anymore without your computer ???
4. do you have a good insurence in case   you are not able to satisfy your
crowd according point 3. ?

i tried to reach opcode, but it was impossible , they are movin....

if anyone here is involved with PACE .:  please tell me why does it hurt =
so
much to be a customer ??????

rob.

------------------------------

Date:    Sat, 12 Sep 1998 10:57:26 +0200
From:    Danny Wiseburgh 
Subject: colllist

>can't remember where,
>but i read something about a special designed omenue which may do the
>things, i would like.
>i am looking for a list-editor, a thing where i can type in or drag
>numbers in a line-row structured window. i was building something like
>that with the LCD and also with omenue but its kind of hasseling around
>with mousestate's moods.
>
>anything like that on the planet?
>
>bangs
>klaus

check out the "colllist demo" on the Max 3.5 CD

Danny Wiseburgh

------------------------------

Date:    Sat, 12 Sep 1998 13:00:07 +0200
From:    karl kliem 
Subject: Re: list-editor

/unsupported objects/hemming-bleasdale/colllist demo
on max cd.
kk

------------------------------

Date:    Sat, 12 Sep 1998 13:08:07 EDT
From:    JohnBrit@AOL.COM
Subject: Coll

<>

Use Stephen Kay's collx object. It sends out the filename when you load and
can be opened with an "open" message.
JW.

------------------------------

Date:    Sat, 12 Sep 1998 20:29:52 -0400
From:    muhenry 
Subject: snd voices

Many thanks to Karlheinz Essl and Ted Apel for  solutions to the 4-voice
8-voice snd object mystery. It's nice to see the nail get hit on the head
once
in a while! Ted Apel kindly supplied thr pointer below to a snd object with
32 voices (!) that I would like to pass along:



you can also pick up a copy of resedit-  thot I was done with hex!

Best regards, O.

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End of MAX Digest - 11 Sep 1998 to 12 Sep 1998
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