From:
                                                            4/10/97 11:00 PM
Subject: MAX Digest - 9 Apr 1997 to 10 Apr
1997To: Recipients of MAX digests 

There are 3 messages totalling 78 lines in this issue.

Topics of the day:

  1. AiffPlayer object
  2. snd object, number of voices
  3. Nintendo Powerglove

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Date:    Thu, 10 Apr 1997 00:39:02 -0400
From:    Tom Igoe 
Subject: AiffPlayer object

>Date:    Wed, 9 Apr 1997 08:14:54 +0200
>From:    "Dr. K@rlheinz Essl" 
>Subject: Re: snd object, number of voices?

>For this purpose I suggest the use of Eric Singer's AiffPlayer which is
>available at the IRCAM MAX-archive. Unfortunately, this object runs only
>with the 68k-version of MAX.
>

I had it running just fine on my powerMac 7500 seconds ago.  However, I am
still running 3.0.

FWIW, it helps to increase the memory allotment for Max if you want to use
this object to overlap sounds a tip Eric helpfully pointed out a few weeks
ago.

t.

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Date:    Thu, 10 Apr 1997 12:24:45 -0700
From:    David Zicarelli 
Subject: Re: snd object, number of voices

I am sorry for not having responded to the question about the
snd object earlier. I'm having mail trouble.

The snd object is now limited to four voices because I
decided that computer music has too many notes. You see,
as the author of music software, I have a lot of power to
shape musical aesthetics, and I've decided to initiate a
multi-year strategy of musical complexity reduction. This
is only the beginning. Limits on the size of patchers and
the rapidity of metro objects are forthcoming.

No, the truth is that (and please don't hate me when
you read this) the snd object has an undocumented "feature"
that lets you limit its total number of voices. And I set that
limit to 4 as a default in the snd object that comes with Max 3.5.
And then I completely forgot about it. This feature was intended
to let you keep the snd object from hogging all the Sound
Manager "capacity" that you might want to assign to another
object such as AIFFPlay.

What you do to increase the limit is ResEdit the "sndV" resource
in the snd object and change the value to something
larger than 4. Remember that you're editing in hex. If you want
the maximum, which is 31, set the value to 0020 (which is 32).

David Z.

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Date:    Thu, 10 Apr 1997 23:40:43 +0100
From:    Alexander Baumgardt 
Subject: Nintendo Powerglove

Hi,

i will buy a PowerGlove in the next few days. I will need a interface to
connect the  "parallel" Glove to the "serial" Mac. I am just wondering if
it has to be a special interface if want to run the glove with MAX 3.x?
I know about the MOGLI-Inteface of the german company Doepfer Electronics,
but maybe there are others possibilties out there?

Thanks, Alex

[: being binhexed. ----- [: net.phunk.97
[ http://www.versus.de ] / loop@versus.de

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End of MAX Digest - 9 Apr 1997 to 10 Apr 1997
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